Access

Access systems for museums, libraries and archives

DM Cultura improves the enjoyment and understanding of cultural heritage by creating new learning experiences through tailor-made communication and technological systems, such as Virtual Reality and IoT sensors. 

We design accessibility systems for museums, libraries and archives to help make cultural heritage accessible in increasingly creative and engaging ways. 

Apps

Explore the cultural heritage via smartphone thanks to our native apps, developed for iOS and Android. From library apps to accessibility and gamification apps, work with us to develop the most suitable application for your institution. 

Chatbots

Using instant messaging apps, create a personalised experience of interaction between the cultural institution and the visitor/user, with practical information, interesting facts, and insights, simulating a conversation. 

AR - VR - MR

Design immersive experiences, including multi-sensory ones, using Augmented Reality, Virtual Reality and Mixed Reality technologies. 

Gamification

Use the dynamics of the game in gamification projects for museums, libraries and archives and transform the visitor/user into the active protagonist of the discovery of heritage, through levels, challenges and missions. 

Multimedia totems and panels

Enhance the visitor experience with multimedia totems and panels populated with specially created interactive and engaging content for your cultural institution. 

Video mapping

Harness the power of images and sound effects, recreate lost contexts, narrate heritage with targeted video-mapping projects. 

IoT sensors

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QR Codes

Photograph the QR code with your smartphone to receive detailed information on the book, the artwork, the artefact, or the selected object. 

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Beacons

Position beacons in the visitor’s path: small devices which, using BLE – Bluetooth Low Energy technology, offer specifically designed narrations as the visitor passes by. 

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RFID Readers

Optimise the management of lending/return and maintenance of library shelves by means of a microchip tag placed on the object.